I'll Spam Your Face 
So, the anti-spam tools I added put a few more layers of protection but, still didn't stop the manually registering spammers. I've added another fix that should remove that issue permanently.

Spam is for noobs (and Hawaiians).

On a side note, don't FEED the spammers. When you reply to their posts, you bump the validity of their urls on search engines and give me more things I need to delete from the forums, the twitter page, and the facebook wall.

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Video card on my primary dev machine took a dump. I got a new one in the mail but..my dev work on 4.3 is suspended until I get that put in.

I could continue work..but using my laptop is frustrating and transferring the data is a pain...especially setting up the sql and port forwarding..only to have to reset it again in a day or two. So, it's best to just work on something else until then.

I started extracting the dbc/vmap data for 4.3 and got all the opcodes updated. Should be good to go to start getting a 4.3 test server up shortly after getting the new hardware.

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Login server updated 
Fixed the login server to support 4.3.0 - This does NOT meant you can use 4.3 to connect. Just a stepping stone for me to start working on 4.3..doesn't affect users at all.

Just noting in in case anyone was wondering why the login server went down earlier.

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Armory and Stats page clean up. 
Updated the Armory and Stats page to check for GM and not check their online/offline status. Also will not show hidden GMs on the status page.

Increased all paginated pages to 40 per page instead of 20. This change is for Status and all Armory pages. Already added this change to the tracker.

Fixed a couple display issues on Firefox in Linux and IE in windows. Mostly with the bug tracker. Also fixed an issue with pagination on the comments section of the bug tracker..was showing up to 20 but next would only de/increment 4 at a time. It's now 40/40.

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Started work on the 4.3 core. Mainly because we finally have most of the important opcodes and a functional inter-operability patcher for the client.

So far it's not much to look at. I'll be working through it this week trying to get it at least in a semi-functional state so I can put it up and see how many issues there are. This is all before even thinking about putting any of our custom changes or bug fixes in. This new core is fairly amateurish but so was the last one. Once I do move our fixes over..most of the issues with it will be fixed.

It's a long haul..for sure. But, there's a few new core changes from 4.3 that will make fixing bugs a bit easier..so that's good. It also has a on-the-fly opcode system that can be updated with a couple keystrokes..no need to restart. I like that part. Not sure if we're going to update to it any time soon..but it's worth looking into for now.

Anyway, that's what I've been working on lately..just thought I'd let everyone know.

P.S. I'll be asking for help testing once I get closer to having a functional version up that isn't embarrassing to look at.

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KA Crashed several times, so I kept it down the last time to fix the crash and recompile the core. Should be fine now..in theory.

Crash logs are a 50/50 shot that they'll actually give you the correct crash information and not just something else that happened to be on the stack at the time of the crash.

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Stacking buffs and Rogue/Druid 
Added part of the new stacking checks. This fixes:
*Furious Howl,Honor Among Thieves,Rampage, and Elemental Oath stacking
*Horn of Winter,Battle Shout,Roar of Courage, and Strength of Earth Totem stacking
*Unleashed Rage,Blessing of Might, and Abomination's Might stacking
*Flask, Guardian Elixir, and Battle Elixir stacking
*"Well Fed" buffs from old and new food stacking

Some of this was fixed previously and some of it was added for next build. The new stacking system is Spell ID based for Player buffs and Attribute flag based for flasks, food, and such. That means I will need specifics if something is not occurring. Not just 'flasks are still stacking' but the flask item ID and spell ID or the food item ID and spell ID.

-- Rogue: --
*Glyph of Sap - working on players as well
-Added non-player flag check

-- Druid: --
*Feral Forms (Cat and Bear) - Equipped weapons currently do not increase weapon damage when in either Cat or Bear form.
-There's nothing causing weapons to not increase weapon damage..so it must be some unknown issue. I added back in FeralAP bonus from weapon damage on forms with weapons for now to compensate. There's not really any other option since this is how the system is designed to handle weapon damage increase on feral forms. This is not the Item Mod +Feral AP but a formula that adds Feral AP based on your form and the weapon's dps.

These changes will not be in until the next restart.

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Canned Spam 
Updated the forums to the latest build and updated all the anti-spam countermeasures. It's been needed for quite some time anyway..but that stupid spammer that I just cleared off the board interrupted my quiet time.

Spammers...You're not increasing your market..you're ruining it. You're paying people to spam websites which is just going to get you LESS money. I personally would like to see a ban on ALL commercial advertisements...but spam is worse. It's completely pointless and serves no purpose. If I ever met one of these script kiddies that ran the spam bots, I'd probably be thrown in jail shortly after. Should hire one of them to sit around and clean up spam. Most of them are paid like sweat-shop workers..so it'd be pretty cheap.

Anyway, so yeah..forums are updated.

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BoT and Core 
Updated Valiona&Theralion and Cho'Gall in Bastion of Twilight
-- V&T: --
*Adjusted the shared HP so one of them will not reset to max HP when the other dies. Will need further testing to confirm it's fixed.
-- Chogall: --
*Reduced the delay slightly between Adherent spawns but decreased the number spawned at a time from 2 to 1. Should be a fair amount of time between spawns to keep up now.

Started work in the core moving over changes that have been pending. DR and Stacking this time around.
-- Diminishing Returns: --
*Rewrote a large part of the diminishing returns section of the core to line up with 4.0.6a. Still needs some work but should fix a lot of the missing DRs from spells.
*Started preliminary work on getting the stacking fixes moved into the live core. Nothing is fixed yet..it's mostly back-end changes at this point.

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Few updates 
Did some updates to the website tooltip system so customs and newer Cataclysm items will display their socket bonuses and newer stats correctly.

Moved around and updated a few of the socket bonuses on the defensive set and a couple other minor changes (It had AP and Crit..?). Swapped the chance to rez proc from the amulet and the On Use effect from the cloak on all customs thereby freeing up the On Use effect for parachute enchant per user request. Removed the absorb proc from protection set and replaced with a AoE HoT proc.

[Defense Set]
[Offense Set]
[Protection Set]
[Casting Set]


Edit: I also added the hidden proc to the description of the Dominator/Defender tooltip on the website.

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