Of particular interest to me is testing of the procs on the customs..they may need tweaked, changed, or outright replaced. Important to check and double check the cooldowns and such. I did some preliminary checks on them..of course. But, I always miss something it seems. Best laid plans and all that..
I had planned to switch the cloak's on-use ability with the rez one on the other custom but didn't have the opportunity to do so yet. Since neither of them are essential and they won't disappear just be rearranged, it should be alright to do that later on. As noted before, the change was to allow the parachute enchant on the cloak since you can only have one on-use effect per item.
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Slowly getting closer to where I want them to be...I'm sure it will need more work. I made it a point to convert the Offense set to work with both melee and ranged..I know Hunters were complaining about that previously.
I've moved all the core changes from the previous post over and started the compile. Those changes and the ones above should be ready for the next restart.
Oh and I added a new command to bug test DK pets ".clearpet" which will delete all pet data from all pets for the character that uses the command. One of the problems with DK pets is that some of them are older and have the old spell versions. This will help test if that's the problem or something else.
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*Valiona & Theralion - Twilight Meteorite 1-shotting, Engulfing cast on self
-Replaced with an alternate spell due to bad DBC info causing the spell to not split up properly. Switched targeting of Engulfing and adjusted proc.
*Ascendants - Elementium spawning after Feludius dies instead of all 4, Feludius&Ignacious/Arion&Terrastra not leaving together
-Added proper flag check to Elementium and the pairs. They'll still all 4 fight together for now but they will leave together and Elementium will not appear until all 4 are gone. Disabled Electric Instability due to DBC issues
*Cho'gall - Ascendants&Tentacles not aggroing
-Added aggro for tentacles and ascendants. Confirmed secondary effects on elementals is casting.
*Halfus - Roar not doing anything and Shadow Nova spamming
-Replaced Roar spell due to bad DBC data..included ability to interrupt Shadow Nova (Any spell with effect 1/2/3: Interrupt Cast will work but ONLY on Shadow Nova). Not sure if the cast time is going to allow for interrupt (0.5s is retail). But, I also readjusted the casting timers as well. Used the roar from a previous boss (HP reduction instead of stun...there isn't a Roar stun that actually works anywhere in the core due to DBC issues).
-- Paladin: --
*Glyph of the Long Word - Word of Glory getting HoT without Glyph
-Added filter system for omitting effects while not meeting the conditions for that effect. Fixes Exorcism as well.
-- Death Knight: --
*Howling Blast - Not reduced for aoe targets
-Added reduction per formula in spell dbc and new system to split off and recalculate on effects of this type
-- Vengeance: --
*Adding power but not updated until removal..causing negative values
-Added fix to recalculate amount at apply and reapply not just removal. Should alleviate negative AP issues...will need further testing.
Moving on to Customs for now..I need to get those situated. I still have a lot of pending fixes to move into the live core yet..but Customs are first because I know that's a stress point for some. These fixes are not built into KA yet..they will be later tonight once I get more done.
Kinda looks like a random list..but these fixes are generally in order by where they are in the core..I hit a line for a fix that I could also add another fix in for and do it..etc.
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If something is a serious issue and needs addressed, then REPORT IT. Otherwise, let us handle it.
No, adding a 4.2 patch will NOT 'fix bugs'. Adding a new update does NOTHING to the core..it just changes some dbc/map/vm files to allow the new areas and changes the opcodes to match 4.2. It does not magically fix bugs along with it. We do not run a stock core here...we run a core from devs that has been modified to the point of no recognition. That means we have..and always will have..more things working than a stock core. Updating wouldn't fix things..because we already fixed everything they commit to their core and more.
I will look into the 4.2 Updates..because it's my job to keep looking ahead. But, it does not seem to be a viable option until we get more issues resolved.
Right now, I'm going to go back to work and get these changes that I have ready to commit put in.
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Just an update of what's going on.
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Should be ok now.
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One important note is the Meta Gem issue in the previous post. Check your mail.
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*Lacerate - Incorrect Base Damage (Direct Damage component) and incorrect Attack Power coefficient (DoT component: 1.8% instead of 0.3%)
-Updated coefficient to 0.3%
*Blood in the Water - Currently not refreshing Rip's duration when Ferocious Bite is used on targets at or below 25% health
-Added proc event for blood and refesh check on rip
*Lifebloom - Currently scaling at 30% Spell Power per tick instead of 6.5%
-Updated coefficient to 6.5%
*Thorns - Currently not having its Attack Power Coefficient of 16.8% (It scales like a Paladin's Word of Glory - depending on which stat is higher: SP or AP)
-Updated coefficient and added check for ap vs sp
-- Priest: --
*Vampiric Touch - Casting Mind Blast on a target afflicted by Vampiric Touch currently doesn't proc Replenishment
-Cleaned up the proc entry and proc event..should clear up the issue
*Holy Word Sanctuary - Only healing the caster.
-Added a radius index to the spell..not sure if it will help
-- Death Knight: --
*Dark Simulacrum - Debuff not being consumed when a spell is copied (lasts for the whole duration and copies all spells cast by the victim for that duration) and copied buff effects should only last 1 minute instead of their full duration. Should not be able to copy "Form" effects such as Druid Forms, Shadow Form and Metamorphosis.
-Added removal of debuff when a spell is copied and a timer adjustment if it's over 1 minute duration. Still working on the shapeshift copying issue..got a few general exceptions in there - No 'Shapeshift' auras and no 'Learn Spell' auras. I'm sure there's more.
-- Meta Gem Stacking: --
*The meta stacking system isn't working right..so, I had to fall back on a different method. Meta Gems are now Unique-Equipped gems which means it will most likely kick off items with duplicate Metas when you log in the next time after the build update. You'll need to remove those meta items in order to to be able to equip them. May add in stacking to allow two but for now it's just one of each meta type.
-- Alchemy: --
*Potion/Transmute/Elixir Mastery not adding additional bonus products on creation for Cataclysm level patterns
-Added check in for any pattern after 4.0 to allow a 20% bonus chance if you have the Mastery. Will need further testing to make sure I didn't miss any patterns.
More to come but I have stuff to do around here for now.
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Got a lot of updates coming down the pipe..should see quite a few posts over the weekend. None today though...hosting at my house for the whole family.
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--- Druid: ---
*Stance Attack Speeds not updating on shapeshift
-Added an exception rule to swap speed on Druids. This should prevent the bug with other classes stance/shapeshifting while still allowing druids to update properly.
*Feral AP being applied on some items
-System still had the legacy check to add Feral AP base dependent on weapon dps. Removed.
--- Paladin: ---
*Tower of Radiance - Giving 1 Holy Power even if Divine Light and Flash of Light are not cast on the beaconed target
-Added check for Divine/Flash of Light.
*Vengeance doesn't increase attack power
-Implemented Vengeance for all classes that use it or various versions of it. May not remove correctly on shapeshifting..will need more testing.
*Infusion of Light - Proccing off Holy Shock non-crits as well
-Added crit flag to proc table
*Pursuit of Justice - Not granting 1 Holy Power when Stunned, Feared or Immobilized.
-Added proc for this effect
*Shield of the Righteous - Scaling at 120% Attack Power instead of 60%
-Not quite sure how..since there's no scaling information at all in the bonus data. I added some to see if it was pulling from dbc instead of db perhaps.
*Word of Glory - Currently scaling at 8% Attack Power instead of 19.8%/20%
-As far as I can tell..this wasn't scaling at all. I checked and double-checked on test and it wasn't getting any AP bonus. Added AP coefficient.
*Sacred Shield - Currently not proccing when at or below 30% health
-Added to proc table
--- Rogue: ---
*Glyph of Backstab - Refunding 5 Energy on all damaging abilities instead of only Backstab critical hits
-Added proc check for backstab and critical
I have a lot more done (especially for Druids) but I need to get some stuff done around here in real life first in prep for Thanksgiving.
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