Customs 
Cleaned up all the customs...going to need feedback as I'm sure some of the new procs and/or stats are off...

You can read about the changes and find links to the changed items by viewing:
http://www.ashrealms.com/forums/viewtop ... 127#p14127

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Core 
Finished my back end cleanup of the Armory. It's ready to start adding new features..but, first, I wanted to get in and fix some long pending bugs with spells/talents and other issues. For now, it's just Warrior. I need a break for this damn headache.

-- Arena: --
*Server crash when finishing an arena match with one team at 0 rating
-Fixed.

-- Warrior: --
*Bladestorm - Currently having a 270% weapon damage coefficient instead of 150%
-Added in exception to weapon damage proc to prevent 'double casting'. This is the only thing I can think of that would cause this..since the mods are all correct.
*Sword and Board - Currently not removing Shield Slam's rage cost when it procs
-I added a reduction to the cost..not sure if the client will allow it to be cast without enough rage but it will not take any rage.
*Victory Rush - Killing summoned creatures currently procs Victory Rush
-Added check for isSummoned in proc event.
*Victory Rush not proccing when goblins kill something that awards xp/honor
-Added player create info for proc spell...it was in there but the ID number was incorrect for Goblin faction.

-- Custom Pet: --
*Did some updates for cage pets in open pvp areas.

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Hrmph 
So, I see arena teams got screwed. The only spot I can see that is remotely related to appears is the portion that changes same-faction to unfriendly-faction.

I put a fix in that should resolve both issues at once..hopefully.

If not, we're going to have to choose one or the other..since the only thing left is a conflicting issue.

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Damn brain 
Well, I was working on the website...but, I got the damn arena system stuck in my head and couldn't think about anything else...so

-- Arena: --
*Same-faction teams not able to attack each other
-Added several more checks to the friendly/hostile spell system and the cross-faction system. Should alleviate issues with fighting same-faction arena opponents.
*Rating rewards giving out severely low values
-Adjusted the rating rewards system to be 15 to 96 and -5 to 0 as per retail. Scales linearly based on opponent vs your rating.

These fixes will be in next restart.

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In case anyone is wondering 
Haven't been putting out many update posts lately because I'm working on the website. After that, I'm going to get back into spells and talents. Then, cycle back around to scripts again.

Right now, I'm just working on fixing bugs with the armory. I want to work on it and get as much as possible done before I get bored with it. Hoping to start at least some partial work on the global chat as well so that I can tie it into the website.

Won't be getting many update posts because most of the work is tweaking and back-end stuff at this point. When there's something to actually look at..I'll post further.

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Sigh 
Some ridiculous reports going on lately. Must be the weather or a full moon or something...

Anyway, I started cleaning up and implementing features on the Armory. Item, Quest, and NPC listing/searching is fully functional. Still need to add more cross-referencing and data to the displays.

Linked the Character page into the item display, the item listing into item display, npc listing into display, and quest listing into display. Still need to add Relational Quest Data into items and Item Relational Data into NPCs and Quests. Started work on Talents/Achievements and cross references for them. Those two still need a lot of work so they're disabled for now.

Removed the erroneous 'fix' to PW Barrier and Shield (Removed awhile ago..just thought I should make it official). I guess I'll have to start researching provided references more closely..the page was outdated and from an old PTR discussion. Sigh.

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Fixes 
-- Core: --
*Arena Teams - "Fixed" the problem with Arena Team matching. Removed the rating match checks completely.
*Stances and Attack Speed - Fixed all stance/form related attack speed issues (Where it would reduce or drop your attack speed as though you were bare handed). This should fix the exploits with Warrior Stances, slow downs with Lich and any other spells that use the Shapeshift system.
*PW:B & PW:S - Fixed stacking issue.

-- Scripts: --
*Assembly - BoT: Fixed bug with phasing of Elementium and being able to single pull bosses.
*Valiona & Theralion - BoT: Same single pull issue fixed as above.
*Naxx - Fixed several crash problems related to instance scripts.


Note: These fixes are built and ready to load next restart.


I also finally got my personal machines hooked up in the computer room along with our media PC and the several server machines. Seems like everything is running fine so far. Yay, thank god for that. I hooked my laptop into my KVM switch too heh..seems kind of wierd using a keyboard, mouse, and monitor on a machine that already has all 3..but it saves a lot of desk space. Not to mention, this monitor is nearly twice the size. No more squinting.

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Progress 
Well, I think I figured out the problem with the arena ratings and the bug with stances (which includes all the problems related to melee speed changing on some abilities).

I'll see if I can get something worked up but I want to get all the fixes in from the feedback on the dungeon/raid scripts first.

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Stonecore 
*High Priestess Azil - Energy Shield is persisting after her platform phase ends.
-Added removal at phase end.

Will be in next restart.

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Ready 
Cleaned up all the scripts, npcs, spawns, immunities, scriptnames, spells, and stats for Stonecore, Grim Batol, and Bastion of Twilight. Added in all spawn points and scripts for BoT on both servers. Rebuilding core as we speak.

I also included a tweak to base stats on the mobs for those dungeons (and raid) and the restricted list for customs. Rebuilt the custom proc restriction system from the ground up to be easily updated/reloaded and shared between DA/KA.

These updates should be good to go on the next (un)planned restart. Unless it decides to restart before 11pm EST..which is about when the Linux server will finish building.

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