--- Checklist: ---
* Conversion - [Done]
* Fury of Cho'gall - [Done]
* Corrupting Adherents - [Done]
* Twisted Devotion - [Done]
* Festering Blood - [Done]
* Corruption of the Old God - [Done]
* Corrupted Blood - [Done]
* Corruption: Acclerated - [Done]
* Corruption: Sickness - [Done]
* Corruption: Malformation - [Done]
* Corruption: Adsolute - [Done]
* Corrupting Crash - [Done]
* Depravity - [Done]
* Debilitating Beam - [Done]
* Empowered Shadows [Done]
* Flaming Destruction - [Done]
* Blood of the Old God - [Done]
* Shadow Lord - [Done]
* Fire Elemental - [Done]
* Darkened Creation - [Done]
* Phase 1 - [Done]
* Phase 2 - [Done]
* Portals - [Done]
* Creature Texts -  - Bypassed too much fluff
* Creature Sounds -  - Bypassed can't find sound IDs
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-Conversion: Cannot get aura to stick and allow attacks. Will most likely have to write up a trigger stalker.
-Fury of Cho'gall: Working to spec
-Corrupting Adherent: Summoning done, Festering blood done, abilities done, and now just need to write despawn checks at phase end. Oh and corpse trigger for Spilled blood aoes.
-Corrupted Blood Mechanic: Accelerated, Sickness, Malformed, and Absolute done. Accelerated ping aura done. Fester spray and Sickness spray both done (adds corruption). Corruption counting and triggers done. Need to add corruption triggers to other mob scripts (Old blood, Adherents, etc)
-Flame & Shadow Orders: Summoning done, scripts need work. Spells scripted. Portals not visible..cannot find aura. Despawn and buff spells proc on Cho'gall if move to within range (25yrds per dbc).
-Darkened Creations: Summoning done...need to write corruption proc.
-Corruption of the Old God: Aura proc not working..needs to be re-scripted to bypass invalid dbc data.
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-Arion: Finished all visual aspect and (de)buffs..fixed timers and cleaned up. Fixed all the spells and spell scripts.
-Terrastra: Gravity Well is now finished as are both the primary attacks and the secondary debuffs (arion and terr). Cleaned up and fixed all the spells and scripts.
-Elementium Monstrosity: Fully scripted including all four major abilities and all visual aspects. Cleaned up spawn timers and switching. Can't find the correct visual for the transformation unfortunately.
*Cho'gall - Mostly completed..having some issues with the vomit visuals and getting the debuffs to stick. Not sure if I'm going to be able to get conversion to work correctly..but I will figure something out.
Bastion of Twilight is taking a bit longer than I'd have preferred...but, it is coming together nicely so far.
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*Ascendant Council - Almost completely done. Ran into a small issue with the Gravity portion on the other two and the switching to Monstrosity but think I figured it out.
-- Other: --
Added restriction to the Whammy (hex) portion of the Dominator in PvP BGs/Arenas/Guru
Note: Again..these changes will not be live until the raid is finished. Starting work on the last couple bosses now.
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*Valiona - Fully scripted and added some speech text. Not quite sure if I got the flame casting down 100% visually.
*Theralion - Fabulous Flames is completely broken at a DBC level. I'm not quite sure how they even got this to work on Retail..wouldn't know where to begin...I swapped it out for the Twilight Realm 'Dazzling Destruction' but removed the Twilight Realm shift portion. The rest should be scripted to spec. Still need to add core support for Engulfing Magic but almost done with that part.
*The Council - Planning to design this to be the heroic version where all four of them fight at once then switch
-Feludius & Ignacious: Mostly done. Working some quirks out of the buffs for fire/ice.
-Arion & Terrastra: Mostly done. Almost finished with the script to swap to Monstrosity
-Elementium Monstrosity - Having trouble finding proper data on abilities and timers. Collecting information currently.
Note: These changes will not be in until the entire Raid is finished.
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*Halfus - Mostly scripted..still missing a couple gossip updates for the friendlies
*Valiona & Theralion - Finished their phase switching and the visual aspect of flight/ground changing.
-- Grim Batol: --
*Erudax - Enabled script, cleaned up some spell problems, and removed pre-spawned adds. Script was not turned on at all due to a small bug..but fixed now. Should be working to spec now.
-- Other: --
Added fixes for various core components and spell scripts. Just everything I've had laying around since the move.
Continuing work on BoT the rest of the day. Might not post again until I finish the raid entirely.
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Still need to get the room cleaned up the rest of the way so I can start working again.
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*Fixed crash bug in his script that caused the most recent KA crash.
-- Combat Ratings: --
*Added hard caps to percentage-based combat ratings dealing with taking damage (Resilience, Dodge, Block, Parry). These hard caps are way above the mark for diminishing returns and will only affect lower levels with broken scaling. It's not generally possible to hit those caps without something being broken or incorrect due to diminishing returns and limited slots.
*Added fix for level 1 CR scaling..should improve the ridiculous numbers a bit when combined with the fix above.
-- Bug Tracker: --
*Added in-game spell tip text parser and linked to wowhead.
-- Armory: --
*Started work on the quest and item display sections. Linked the tooltips in the character section directly into the item view section and started work on layout. Fixed some bugs with displaying and a few minor tweaks to increase efficiency.
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I also cleaned up the unstuck tools on the account page. Matched the layout of other char lists on the website and fixed the link-backs to send to the proper page. Added some tooltips to each of the functions with general descriptions.
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*Completely implemented the reforge system which can be accessed from the Reforge NPCs as per retail. The main change from retail is that the minimum reforge cost is now 500 gold instead of 1 gold. But, it still uses the retail formula otherwise.
Note: This change will wipe all random suffix item stats due to the change in the enchantment system storage. You may need to reacquire those items or may find that the items' stats have changed. This should not affected any other enchantments.
-- Cogwheel Sockets: --
*I also went ahead and implemented the Cogwheel slots and visualization of reforge and cogwheel when viewing items. They should now save properly and apply their bonuses.
-- Random Suffix (i.e. "of the Mammoth"): --
*Aside from the wipe of random suffixed items as noted above, I also fixed an issue with random items that have more than 3 stats not applying those stats when equipped.
-- Gundrak: --
*Due to an exploit, ash ticket drops are removed from Gundrak bosses.
-- Grim Batol: --
*Erudax - Finished coding the effects for Shadow Gale. Script should now be completely done.
These changes will not be in for at least a few hours from now (and the next restart after that) as they are major changes and require a full rebuild of the core.
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