Grim Batol again 
-- Grim Batol: --
*General Umbriss and Forgemaster Throngus - Scripts are now in the DB..will be moved over for compile in about an hour or so
*Drahga Shadowburner and Valiona (duo) - Implemented about 90% of the fight including a few chat pieces. For now, Valiona will appear and Drahga will hide (but still do his invocations as per the script). Can't find the vehicle ID for Valiona so that will have to be sufficient until then. Doesn't change the fight at all just the visual aspect. All other parts are scripted..invocation spirit and flame trail, seeping voids, etc. This one was a nightmare..

Once Grim Batol is finished..I had planned to move to one of the Raids and work on that. I just wanted to start with some smaller areas first to get used to the new event system. I've had to add in several dozen new functions and features to it already..so it was good I started small.


-- Custom Pets: --
*Added in teleport to owner if not in line of sight. This check happens periodically not immediately. It will clear the pet's aggro table but not any tables the pet is in (i.e. If the pet attacks a boss, then gets out of sight..the boss will still come but the pet will not run to the boss).

-- Veteran Shirts: --
*Added in command ".shirt" to disable shirt auras until next zone/relogin. It will disable the auras on all veteran shirts and on the voter's tabard. This does not affect other player's shirt auras or any stats/functionality of the shirts/tabards..it is purely visual (and auditory).


Note: These changes will be in next restart.

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Grim Batol 
*General Umbriss - Now almost completed..just need to collect spawn location data for the troggs. Until then, they spawn at his location.

*Forgemaster Throngus - All done except for Fire Patch script and Twilight Archer positioning. He's set to cast the fire arrow himself for now until I get in and get location data.

Moving on to the next bosses for Grim Batol since I will probably need to collect location data for those as well.

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Script updates 
-- Grim Batol: --
*General Umbriss - Mostly working..need to tweak Blitz a little more and add the raid warning for it
*Forgemaster Throngus - Working except for the visual equipment part

--

These updates are not compiled yet..needs some more work first.

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Hmm 
I believe I found where at least part of the problem with pet damage is..as far as scaling and such. I put in a few fixes to test it out for next build.

Also added some script cleanup for Stonecore and also cleaned up the bug tracker a bit.

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Whew 
Caught a mistake in my location data for the adds during the Azil fight and fixed it..thankfully before it went live anywhere.

I also put in a fix for the profession learning problem which will be live on the next restart. It's basically just that the additional skills you get with some of the professions (Toughness, Master of Anatomy, etc) were being counted as Primary profession skills when they are passive. Added an exception.

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Stonecore Update 
-- The Stonecore: --
*High Priestess Azil - Got most of this script working minus the rock tossing..can't get that to line up properly so disabled for now. All the parts that are being disabled need core work to fix them..so I plan on just making a list then going back into the core later to add the necessary changes.

So, that finishes up most of Stonecore then...aside from the core issues of course. There's not many of them so far..a couple spells here or there. But, they should all be fixable with a little work. I just don't want to jump back and forth from scripting to spells. So, I will continue with the next dungeon first..once I get a decent size list of core problems then I can go back and take care of those.

Note: These changes won't be in until next restart.

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Hum 
Little behind on scripts..ran into some problems with Azil.

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More Stonecore 
-- The Stonecore: --
*Ozruk - Finished up his script. I watched a few videos but it was hard to tell if I got the timing exact and if I did the shields correctly. But, it should be fairly close barring a typo.
*Slabhide - Got most of the script working..including the fissures..though I haven't tested their visual spells yet to see if it works. The stalactites are not spawning correctly in the core so I have to leave that part disabled for now which means disabling the crystal storm as well.

Not doing too bad on time..I'll probably hit Azil before the end of the night as well..but I need a break for lunch/dinner/whatever.

Update: I'll have to postpone Azil for tomorrow. I have a ton of location and logic data I need to gather in order to make it look right. Going to take a bit longer.

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Script update 
-- The Stonecore: --
Added in the first custom script for the Cataclysm dungeons: Corborus from The Stonecore. Script hasn't been tested yet but most of his functionality should be there according to Wowhead's Encounter tab.

I'm working on learning this new event system built into the scriptdev system that the core can use...seems fairly effective. I guess we'll see.

I plan to hit at least one script/mob per day until all the dungeons are done then revisit them later on. Took me almost the entire day to figure out the system and then get all the timers lined out for this one..and he's not even that complicated. Might speed up later on depending on how easy I can get back into the scripting groove.

This update will not be in until the next restart.

Edit: I'm having trouble connecting to the linux box through the network. Might need to reset the main router and clear it's cache..it's been awhile.

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Few more class updates 
-- Paladin: --
*Retribution Aura - Not gaining from spellpower
-Added a hardcoded 3.3% coefficient.

-- Death Knight: --
*Threat of Thassarian - Gaining from offhand Death Strike
-I believe this should be resolved by simply removing the heal effect off the offhand strike
*Unholy Command - Not resetting cd on Death Grip on kb
-Added cooldown trigger to killing blow on xp or honor target.

-- Shaman: --
*Stormstrike and Primal Strike are not being considered melee attacks for the purpose of weapon imbue procs.
-Added Main and Off hand proc flags to Storm Strike and Main hand proc flag to Primal Strike. Should be considered melee attacks for procs now.

-- Mage: --
*Fingers of Frost - Currently not allowing Ice Lance to deal damage as if the target was frozen
-Added check for frozen -or- Fingers instead of just Frozen.
*Flame Orb - Currently having a spellpower coefficient of 5% instead of 50%
-As far as I can tell, this had no coefficient at all anywhere. Can only assume the 5% was in a margin of error. Added coefficient.
*Molten Shields - Currently not allowing Blazing Speed to proc when Mage Ward disappates from absorbing damage.
-Added proc at removal on damage if you have Blazing Speed talented.

-- Warlock: --
*Mana Feed - Granting 1% of your max mana whenever your minion's Basic Attack hits instead of 4% of your max mana whenever your minion's Basic Attack crits.
-Added critical check to proc. The spell is hardcoded to be 2% or 4% not 1%. So, I highly doubt that part of the report.
*Imp - Firebolt not scaling with the master's spellpower
-Scaling for this has been in the core for quite some time..using the formula on the spell.
*Succubus - Lash of Pain not scaling with spellpower
-Added scaling

Added crash fix for the last two crashes on KA.

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