Update for Test Server:
New Anti-cheat system is now enabled.
Fix for Feral Spirit and Mirror Image (minor visuals/movement).
Latest batch of fixes from core devs including Injector Engineer bonus.
A couple fixes for Lacerate/Moonfire and Judgement stacking.
Judgements apparently had a passive aura that causes 100% hit chance, it has been added. But, just in case, I also added a check into hit rate for 100%.
This should also fix other "Ranged" abilities that should not be calculated by ranged hit rate.
ICC is now nearing completion but I have not enabled it on Test yet.

I'll need feedback on the new Anti-Cheat system. It may inadvertently kick combat mounts. All-in-all I'm almost satisfied to put this on live. Just waiting for Ash to finish up some structural work at the main site.

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Update for all servers 
Implemented a new "Veteran Levels" option in My Account on the front page. Checked (default for current and new players) means you will get your veteran starting level bonus on character creation. Unchecked mean you will start at level one regardless of your veteran reward level.

Bad Ash will get this on it's next restart. It will be implemented on DA/KA when the new core goes live. It is currently running on Test, but as the base starting level is 80 currently (for testing the new core), it will not be testable.

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Test Server update 08/31 
I've implemented Death Rune abilities, added some new proc methods that fixed Death Runes but should also fix other abilities, close as possible implementation of the calendar Raid Reset times, Bear Form Mangle multiple targets, DBC Spell chain loading, dodge/hit rating calculations to retail spec for level 80, updated Test Dummies to be +3 levels to help test hit rating on raid bosses, and a few dozen other things I forgot already.

My brain is fried.

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More updates 
Added fixes for: Fingers of Frost, Many T10 2P and 4P bonuses, Dancing Rune Weapon, Feral Spirit, Mirror Image, Shattering Throw, Death Runes, Relic Procs, Deathbringer's Will (Normal and Heroic), and a few hundred other things this time around.

Very large update; it is on Test now.

Edit: I updated the Bug Tracker with the pertinent information. Be sure to let me know if anything I reported fixed is not working.

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Getting there. 
I've implemented Aura 262 (Warbringer, Fingers of Frost, etc), put in a preliminary version of a better anti-cheat but it's disabled for now. I've also added some fixes for Paladin T10 procs and ICC Raid is about 75% done at the moment. I've not added the scripts to any of the NPCs nor have I spawned them on the test server. Not happy with the look yet. Oh and some fixes for Druid Shapeshift forms.

But, we're getting there. Seems to be running pretty well on Test. I need to get the new creature_movement_template table or whatever they called it put in or pathed mobs will not work correctly.

Should definitely be releasable after we do the server move back to it's home (Probably this weekend).

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Few more updates 
Added Vellums, Divine Storm, Hymns, Mechanic Bleed, Warbringer root removal, and a few other fixes into the Test Server.

Very close to being releasable. I'm aiming to get the conversions done and then finish up the rest of ICC. Once these are completed, then I will push all the updates to DA/KA. My target is to have them all finished up before September.

This new build fixes a ton of broken things on both servers. I've been noticing all the errors between the two as I've been updating and they are extensive.

I still see some issues with Map loaded (Which is a problem on Bad Ash even) and some minor issues with SpellAuraHolders but most everything else seems ok.

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Test Server update 
I've finished transferring Cross-Faction teaming, Flying in Azeroth, .stuck, .xprate, and a few other modifications.

Getting there..slowly but surely. Only maybe a dozen of mods that need to be moved over. I've found a ton of discrepancies between the new core and KA/DA that could very well explain the instabilities (Those not related to spellauraholders, of course).

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So, I created my own branch off of mangos dev version and am in the process of manually adding our fixes one by one. This will eliminate the bugs caused by git revisioning, hopefully.

It is going to take me a great deal of time to do. But, as I finish each set of updates, I add them into the core and put them on the test server.

So far, I have converted: All DK fixes, Instance resets, vet rewards, custom npc fixes, flying trinkets in Azeroth, battle mounts (partially), Random Battle Form, Blight/Vengeance stacking, My custom stats formulas for players and pets, cross-faction gearing (but not cross-faction teaming yet), Custom no-bind system, BoA, map/getmap/getpet crash fixes, map loaded crash fixes, and probably more stuff I forgot.

Going to add a Test Server section into the Bug Tracker.

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Well what do you know... 
The reset of the router updated the speeds. Customer service was right for a change.

Did not put the latest core onto KA due to some proc issues. Ash is talking about coming over today (Sunday) to take a look and see if we can figure out the mess. My attempt to fix it by hand resulted in Warrior Stances not working anymore.

Might have to convert the whole core to the new aura proc system and bypass the spellholders part.

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Bug Tracker update 
Enabled registration. Registering to the bug tracker allows you to track the bugs you've submitted and see any updates related to them in the "My View" section. Makes it a lot easier to see if what you were wanting fixed has gotten fixed or needs more information.

The faster things get responded to the faster they get fixed. Which, I imagine, you guys would consider a good thing.

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