Also updated the main header to allow more icons. I have a few more pages planned and needed the space for later.
But, right now, I'm going to make some breakfast and start working on more core bugs and scripts.
[ view entry ] ( 19 views ) | permalink
Reworked the tooltips to display correctly on all tested browsers.
That is the full extent of work that will be going into support for browsers other than Firefox. No more.
[ view entry ] ( 27 views ) | permalink
We still need a better banner for the top of the site...but we'll get there.
As always, the page is best view and designed for Firefox
[ view entry ] ( 44 views ) | permalink
Working on a new page layout as well for the main website. It's getting there...need to add a few more things. Users don't have access to it yet as it's in a dev folder for now.
[ view entry ] ( 67 views ) | permalink
But, I also added the Prev-Next system to the comments section as well just to be sure. It uses a 4x4 method instead of the usual 20x20.
Oh and I added a show/hide to the 'Leave Comment' part. Clicking it shows the box and clicking it again or 'Cancel' hides it. Also shows and hides the 'Delete Issue' button for report owners..makes it easier to use the comment window without the big gap.
[ view entry ] ( 22 views ) | permalink
After the next restart on KA/DA, items in the Neck, Shirt, and Tabard slot will NOT show their Gems (The gem slots will appear empty). But, putting the item in your inventory WILL show you the correct gems. You can slot everything and the gems will still work and give stats/spells etc. It's only VISUAL. Please USE YOUR INVENTORY to slot or check Gems in these equipment slots so you don't screw up and replace something on these items that you don't mean to.
And please TELL OTHER PEOPLE about this change once it goes live. Or at least tell people to come read this or use the damn forums more often.
This update will prevent the client crashes on characters with the issue that has been discussed on the forums (Client loads forever and takes up memory..eventually crashing with a AUDBCALLBACK error 32).
This change will be in on next server restart/crash.
[ view entry ] ( 339 views ) | permalink
Time Stamps will all be the same time for the ones that were already in the DB when I turned the time stamp system back on. Times will be correct on all further posts and the time is set to OUR time zone.
[ view entry ] ( 21 views ) | permalink
*Frost Presence - Is not increasing Runic Power generation by 10%.
*Improved Frost Presence - Is not retaining partial improved Runic Power generation in other presences.
-Added Runic Power regen aura type mod and calculations.
[ view entry ] ( 65 views ) | permalink
Not quite sure what other stats to list in this section...it's pretty boring. I think printing the MotD or description would be an invasion of privacy and I don't yet have a way to properly display the emblems.
Keep in mind page loading will still take awhile until all the item icons are created. Each time a new item that doesn't have an icon is accessed (by viewing a character in the Armory) it must extract that image. This can take a bit of time..but it never has to be done for that item again for anyone..ever.
Update: Added empty slot place holders for slots with no item on equipment view page.
Update2: Added search to guild member list.
[ view entry ] ( 61 views ) | permalink
Items should now properly display all of their base information (dps, min, max, speed, armor, etc) and should also display all their equip and proc spells (Though some of those spells need data updated). Added in Mastery and the new method for displaying Resistances. Removed the negative sign from debuffs since the text reads "Decrease by x" not "Increase by -x".
Had to redump all the DBC/DB2 files for spell, item, item2, etc into some database tables so they're easier to work with. It was getting annoying looking at items that weren't functioning.
Also, updated the donation page to reflect some item ID changes. Please let me know if you notice any items not popping up.
Edit: Fixed durations to display correctly where they are defined. Some spells just don't have a proper duration (gained from a secondary proc spell, for example) and will need to be set manually.
Having these spell tooltips and data files working will make it a great deal easier to do the Talent system when I come to it.
[ view entry ] ( 60 views ) | permalink