After the next restart on KA/DA, items in the Neck, Shirt, and Tabard slot will NOT show their Gems (The gem slots will appear empty). But, putting the item in your inventory WILL show you the correct gems. You can slot everything and the gems will still work and give stats/spells etc. It's only VISUAL. Please USE YOUR INVENTORY to slot or check Gems in these equipment slots so you don't screw up and replace something on these items that you don't mean to.
And please TELL OTHER PEOPLE about this change once it goes live. Or at least tell people to come read this or use the damn forums more often.
This update will prevent the client crashes on characters with the issue that has been discussed on the forums (Client loads forever and takes up memory..eventually crashing with a AUDBCALLBACK error 32).
This change will be in on next server restart/crash.
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Time Stamps will all be the same time for the ones that were already in the DB when I turned the time stamp system back on. Times will be correct on all further posts and the time is set to OUR time zone.
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*Frost Presence - Is not increasing Runic Power generation by 10%.
*Improved Frost Presence - Is not retaining partial improved Runic Power generation in other presences.
-Added Runic Power regen aura type mod and calculations.
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Not quite sure what other stats to list in this section...it's pretty boring. I think printing the MotD or description would be an invasion of privacy and I don't yet have a way to properly display the emblems.
Keep in mind page loading will still take awhile until all the item icons are created. Each time a new item that doesn't have an icon is accessed (by viewing a character in the Armory) it must extract that image. This can take a bit of time..but it never has to be done for that item again for anyone..ever.
Update: Added empty slot place holders for slots with no item on equipment view page.
Update2: Added search to guild member list.
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Items should now properly display all of their base information (dps, min, max, speed, armor, etc) and should also display all their equip and proc spells (Though some of those spells need data updated). Added in Mastery and the new method for displaying Resistances. Removed the negative sign from debuffs since the text reads "Decrease by x" not "Increase by -x".
Had to redump all the DBC/DB2 files for spell, item, item2, etc into some database tables so they're easier to work with. It was getting annoying looking at items that weren't functioning.
Also, updated the donation page to reflect some item ID changes. Please let me know if you notice any items not popping up.
Edit: Fixed durations to display correctly where they are defined. Some spells just don't have a proper duration (gained from a secondary proc spell, for example) and will need to be set manually.
Having these spell tooltips and data files working will make it a great deal easier to do the Talent system when I come to it.
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This can cause a player that has items that haven't been dumped yet to take an extremely long time to load..this is normal for now. Once the images are dumped then it no longer needs to do it ever again for that item (on any character).
Also, added the 3d viewer. It currently doesn't take your customization settings into account but it does load armor and items.
Edit: Finished implementing character search. You need to select a server before searching. Also, implemented the red '?' to placehold for no item in the slot or no icon associated with that item. This will prevent the system from trying to parse that item icon again.
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There's a link to the Beta of the New Armory on the front of the website in the General Info section. I plan on adding more things to the Armory than what's already there...this will be the go-to place for in-game content access..and will be the page that gets converted to Mobile.
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Build is up now and should be working fine. I also restarted DA so it doesn't end up with the same problem later.
Oh and I added a small fix to the rewrite of Tame Beast: You must be targeting the beast you are channeling on in order for the tame to succeed when the channel expires.
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*Glyph of Death's Embrace - Currently refunding 20 Runic Power on damaging Death Coil hits
-Switched proc flags to be for death coil heal not damage
*Death Coil - Currently scaling at 60% Attack Power instead of 30%
-Adjusted damage mods (coefficient on this was already applied but also added in db)
*Scent of Blood - Currently not being consumed by melee hits dealt
-Added 'remove from stack' on proc of the power gain spell
*Scarlet Fever - Applying to self at learn, login, and zone.
-Reworked spell to proc on Blood Plague applications and not to self (derp)
-- Hunter: --
*Ferocious Inspiration - Not increasing damage
-Set up proc to apply damage bonus area aura on summon of pet and on gaining ability.
*Spirit bond - Does not increase the mend healing on my pet
-Added spell healing mods for pet and owner (wasn't increasing ANY healing on pet or owner)
*Ancient Hysteria - sets off the GCD for the pet bar but gives no buff or debuff.
-This is a fairly basic functioning spell. Wondering if it's the spell map problem...probably. Fix is noted in pet section below.
-- Hunter Pet: --
*Grace of the Mantis is not working
-This is standard bonus aura - must function. Reduced crit chance mods are calculated at hit not on any stat sheet.
*Fervor - Restoring Focus to hunter but not to pet
-Added trigger spell for pet
*Spiked Collar - Has no effect, Not increasing Basic Attack damage at all
-Added calculations to melee damage (base attack)
*Wild Hunt - Has no effect, 25 focus spent, and same damage
-Added calcs in power cost mods and in spell damage mods
*Some spells are missing
-In the case of any spell ID that's higher than 85000 and was missing..these should be back in place now. I had to manually configure the lockout system to select those spells as valid Pet spells..because the DBC has thousands of false entries after 85000.
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This build will also fix achievement loading bugs (missing achievements).
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