All done 
All servers are now up and running with the Pet Cage and quests enabled. I noticed a ticket on KA saying the Kalecgos fight was not working. I'm not sure if they're just nuts or if something has changed recently.

Last I had heard this fight was working. I'll ask Ash if he has any insight as he was the one to get this working before I came around.

[ view entry ] ( 19 views )   |  permalink
One down, two pain in the asses to go 
DA is now live with the Pet Cage. Though I have not spawned the Herald to continue the quest until I'm sure I've fixed everything.

If you'd like to glimpse the quest chains, take a look here

[ view entry ]   |  permalink
Getting there 
The pet is just about ready for release.

I've finished writing up most of the SQL queries I'm going to have to run before compiling the new core. I'll most likely take the servers down either later tonight or early tomorrow depending on how things are looking.

Thought I'd mention a few things that were discussed in the comments from the previous post:

Feeding your pet specific items does not guarantee you will gain a specific stat, it only increases your chances. For example, if I feed my pet a Crossbow, it has roughly double the chance of gaining Agility as it does gaining any other stat not 100% chance. This is to help flesh out lacking stats and alleviate issues arising from stacking too much of one stat. Also, it adds a bit of dumb luck to your ability to create the 'perfect' pet. I find slight randomization to be mildly entertaining.

You will, eventually, be given an option to 'reset' your pet but this will not be a cheap option. This is to encourage trading/exchanging pets as a commodity. Pet Cages will not be Unique or Bound so you could (theoretically) trade and carry as many pets as you would like (They are 'unique-summoned' though, you cannot have more than one out at a time). The pet's abilities are tied into the item itself not the player thereby making them tradable and increasing their value.

[ view entry ] ( 156 views )   |  permalink
Ash Realms Pet Cage 
Well, thanks to Elazul and a few others...the Ash Realms Pet Cage is almost ready for release. It's up and running on test right now..complete with the entire quest chain. You can pick up a '?' icon'd Cage from the vendor in Shattrath near Crazy Freddie at the portals if you want to test it out on the Test Server (The finished product will have an Icon when it goes live, this is just for testing/tracking). I've added the gossip text so people should be able to understand better how the pet actually works.

Note, it will not have any ability to fight or anything until you upgrade it passed the first morph tier which is when one of the stats' total reaches 100+.

I've decided to not make the quest chains repeatable. The item is tradable (including all stats, skills, etc) to anyone and you can carry multiples (though not run multiples at the same time). So, you can upgrade it and if you don't like it, you can trade it to someone else for a different (or empty) one.

The chain starts with the Prizes NPC in Orgrimmar/Darnassus if you'd like to test it out. Though, I cannot guarantee all the NPCs will be present to complete the chain as the test server does get sporadic database updates. I did add the Herald custom npc for the main part of the chains though.

*Note: Be sure to clear your cache. There are a lot of new items, npcs, and events required to make the questchains work.

[ view entry ] ( 64 views )   |  permalink
Well, thanks to some contributing players, the quest chain for the item is almost done. I just need to put something together on Test to see how it looks/works. I started working on a new project as well no details on that one.

Ash has created a [facebook page] for us, finally =P Now I just need to transfer my autoupdater to there. Which I can do as soon as I get the login information ><

[ view entry ] ( 77 views )   |  permalink
Having issues trying to figure out how I want to add this into the game...If I were creative, I wouldn't be a programmer.

Ah well, I'll think of something.

[ view entry ] ( 63 views )   |  permalink
Rewrote the Twitter button for forum posts. It will now tweet correctly and be easier to use. If you have twitter, be sure to make use of the Tweet button on the will help get the word out easier and get more people into the server.

We've also got a temporary Facebook page as you can see from the link in the 2nd previous blog entry. Feel free to ask for an invite.

[ view entry ]   |  permalink
Well, so far, the server has not had any issues with the new item on linux or test. Looks like it's ready to be added into the game officially.

I'll start working on that when I wake up. I've got a new, exciting project I'm going to begin work on after we get this up and running.

[ view entry ] ( 3 views )   |  permalink
Got all the updates in that I could so far. Ash has been working on a lot of it while I've been off on my tangent. I've also tied all of our pages into our newly unsuspended twitter account and into my personal facebook account.

I just recently reimplemented the hashtags to the autoupdater so that may take a bit to catch up.

You'll also notice that I added some minor advertising to the website (or may not have noticed..I tried to avoid being too intrusive). I won't complain if you happen to start clicking them randomly ^^ - We lost a lot of money over the x-mas season and I'm trying to work out some stabilization to get us back over the hump.

[ view entry ]   |  permalink
Sorry about that crapout on the servers earlier today. The keyboard for the main realm is ancient and has this stupid Sleep/Power button on it that, if bumped, crashes the linux box. I've tried disabling the key but it does no good.

On a positive note, that allowed me to get all the restarters updated and the new core compiled. Restart time will now be 10-30secs between crashes or planned restarts (Previously it was 2-4mins) and new compiles will load automatically.

I removed the debugger so the overhead will be lighter meaning there will be less lag and more people allowed. I think we've worked out as many crash/freeze issues as we can at this point so leaving it on is pointless.

The new item is compiled and ready to go but I left the scripts unloaded for now. I still need to work out a couple bugs with melee damage. I'm sure the formulas will need revised many times after release. I'll start working on core issues and bug reports again after the weekend. Hopefully, we can knock out all the reported issues soon.

[ view entry ]   |  permalink

<<First <Back | 31 | 32 | 33 | 34 | 35 | 36 | 37 | 38 | 39 | 40 | Next> Last>>